"I was trying to make something outside of the established idle game mould, something that was feature-rich, and gave players some real choice in how they wanted to progress, rather than just increase numbers on a constant treadmill. "So, I decided to challenge myself to create my own, never really imagining it would end up being released, let alone become so popular," he tells. While he enjoyed them, he felt the genre could be doing something more that would be satisfying in a similar way to Jagex's flagship RPG. Malcolm has been playing RuneScape since his youth, and has also dabbled in many of the leading idle games, such as Clicker Heroes, Cookie Clicker and NGU Idle. Activating combat encounters and winning earns XP and loot that can then be invested into whichever skill tree or upgrades players choose, while repeating activities such as crafting or woodcutting yields their own benefits. Melvor Idle strips away the graphics and 3D environments of RuneScape and similar MMOs and distills it down to a menu-based idle game, where players manage their skills, inventory and quests. This, however, was the case for Brendan Malcolm, the one-man team at Australian developer Games By Malcs, whose idle RPG Melvor Idle is being published by Jagex, the creator of RuneScape - a title that was core to Malcolm's motivation behind his own project. But it's rare to have a derivative work picked up by the company behind the original title. Many a video game has inspired an aspiring developer to make their own.
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